Some of you will know this already, but linux for VIM3 lacks opengl-es acceleration, so any HLE (High level Emulation) that uses GPU to accelerate 3D rendering will be slow. Nintendo64, Gamecube etc fall under this category.
For PSX we have the fantastic pcsx-rearmed which uses a lightning-fast CPU-based 3D renderer. This runs at full speed if compiled and configured correctly - even on much slower hardware. It is an amazing emulator.
Nice @clort76, have you ever tried x86 emulation on a VIM before ?, it tempts me to try to do x86 emulation + wine to try to play CS 1.6, I know it is a lot to ask, but it goes well even with underpowered hardware
I was working on using multi-arch to run armhf apps… it does run wine using that method… it was also able to run chromium:armhf and other apps in aarch64… but couldn’t get widevine to work with chromium…
Now I am working on making box86 to work on aarch64 using multi-arch… if it is possible then we could run x86 games with better performance than qemu…
I have a working chromium armhf version running on aarch64 using docker and widevine works too.
You can use it on manjaro, I have packaged it in such a way that it extracts widevine from official chromeos image and downloaded dockers image along with widevine.
This will install chromium 32 bit… u can also run it and check in the about page it is indeed 32-bit. I would advise to remove 64 bit app first before installing the 32 bit version
Dosbox from git master, compiled with dynarec and proper cflags can be pushed to 49000-69000 cycles, giving performance equivalent to a first gen pentium. Terra Nova is playable.
Wine by itself doesn’t emulate an x86 cpu but there are ways to run it with a cpu emulator.
Hmm maybe it can run on aarch64.
“to run box86 on, for example, an ARM64 platform, you will need to build box86 for arm 32bits, and also need to have a chroot with 32bits library.”