Greetings nice people!
Panfrost work is ongoing with incremental improvements (and some regressions).
I am making this thread for us to share information on
- Compiling mesa for your panfrost-kernel enabled system
- Sharing configuration, environment variables and benchmark results
- Showcasing games and screenshots running on Vim3 + Panfrost
- Sharing game and emulator configuration files which work well with Vim3 + Panfrost.
I’ll start with my latest glmark2 benchmark results from a 2021-03-12 mesa build:
glmark2-wayland > =======================================================
glmark2 2020.04 ======================================================= OpenGL Information GL_VENDOR: Panfrost GL_RENDERER: Mali G52 (Panfrost) GL_VERSION: 3.3 (Compatibility Profile) Mesa 21.1.0-devel (git-c453921c91) ======================================================= [build] use-vbo=false: FPS: 723 FrameTime: 1.383 ms [build] use-vbo=true: FPS: 749 FrameTime: 1.335 ms [texture] texture-filter=nearest: FPS: 1803 FrameTime: 0.555 ms [texture] texture-filter=linear: FPS: 1832 FrameTime: 0.546 ms [texture] texture-filter=mipmap: FPS: 1828 FrameTime: 0.547 ms [shading] shading=gouraud: FPS: 482 FrameTime: 2.075 ms [shading] shading=blinn-phong-inf: FPS: 496 FrameTime: 2.016 ms [shading] shading=phong: FPS: 460 FrameTime: 2.174 ms [shading] shading=cel: FPS: 455 FrameTime: 2.198 ms [bump] bump-render=high-poly: FPS: 175 FrameTime: 5.714 ms [bump] bump-render=normals: FPS: 1926 FrameTime: 0.519 ms [bump] bump-render=height: FPS: 1471 FrameTime: 0.680 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1100 FrameTime: 0.909 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 415 FrameTime: 2.410 ms [pulsar] light=false:quads=5:texture=false: FPS: 1785 FrameTime: 0.560 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 241 FrameTime: 4.149 ms [desktop] effect=shadow:windows=4: FPS: 1107 FrameTime: 0.903 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 144 FrameTime: 6.944 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 141 FrameTime: 7.092 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 234 FrameTime: 4.274 ms [ideas] speed=duration: FPS: 167 FrameTime: 5.988 ms [jellyfish] <default>: FPS: 659 FrameTime: 1.517 ms [terrain] <default>: FPS: 35 FrameTime: 28.571 ms [shadow] <default>: FPS: 320 FrameTime: 3.125 ms [refract] <default>: FPS: 41 FrameTime: 24.390 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1289 FrameTime: 0.776 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1339 FrameTime: 0.747 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1370 FrameTime: 0.730 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 1340 FrameTime: 0.746 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 1348 FrameTime: 0.742 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1301 FrameTime: 0.769 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1345 FrameTime: 0.743 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1310 FrameTime: 0.763 ms ======================================================= glmark2 Score: 891
> =======================================================
> glmark2 2020.04
> =======================================================
> OpenGL Information
> GL_VENDOR: Panfrost
> GL_RENDERER: Mali G52 (Panfrost)
> GL_VERSION: OpenGL ES 3.0 Mesa 21.1.0-devel (git-c453921c91)
> =======================================================
> [build] use-vbo=false: FPS: 736 FrameTime: 1.359 ms
> [build] use-vbo=true: FPS: 738 FrameTime: 1.355 ms
> [texture] texture-filter=nearest: FPS: 1795 FrameTime: 0.557 ms
> [texture] texture-filter=linear: FPS: 1860 FrameTime: 0.538 ms
> [texture] texture-filter=mipmap: FPS: 1717 FrameTime: 0.582 ms
> [shading] shading=gouraud: FPS: 500 FrameTime: 2.000 ms
> [shading] shading=blinn-phong-inf: FPS: 502 FrameTime: 1.992 ms
> [shading] shading=phong: FPS: 470 FrameTime: 2.128 ms
> [shading] shading=cel: FPS: 469 FrameTime: 2.132 ms
> [bump] bump-render=high-poly: FPS: 178 FrameTime: 5.618 ms
> [bump] bump-render=normals: FPS: 1966 FrameTime: 0.509 ms
> [bump] bump-render=height: FPS: 1810 FrameTime: 0.552 ms
> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1088 FrameTime: 0.919 ms
> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 415 FrameTime: 2.410 ms
> [pulsar] light=false:quads=5:texture=false: FPS: 1801 FrameTime: 0.555 ms
> [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 238 FrameTime: 4.202 ms
> [desktop] effect=shadow:windows=4: FPS: 1090 FrameTime: 0.917 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 146 FrameTime: 6.849 ms
> [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 138 FrameTime: 7.246 ms
> [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 216 FrameTime: 4.630 ms
> [ideas] speed=duration: FPS: 131 FrameTime: 7.634 ms
> [jellyfish] <default>: FPS: 660 FrameTime: 1.515 ms
> [terrain] <default>: FPS: 34 FrameTime: 29.412 ms
> [shadow] <default>: FPS: 328 FrameTime: 3.049 ms
> [refract] <default>: FPS: 42 FrameTime: 23.810 ms
> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1387 FrameTime: 0.721 ms
> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1375 FrameTime: 0.727 ms
> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1354 FrameTime: 0.739 ms
> [function] fragment-complexity=low:fragment-steps=5: FPS: 1360 FrameTime: 0.735 ms
> [function] fragment-complexity=medium:fragment-steps=5: FPS: 1358 FrameTime: 0.736 ms
> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1318 FrameTime: 0.759 ms
> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1354 FrameTime: 0.739 ms
> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1299 FrameTime: 0.770 ms
> =======================================================
> glmark2 Score: 905
> =======================================================
The interesting result for me is recent improvements to [terrain], which is a shader-heavy benchmark and used to hit ~24 fps and is now getting 34-35.
The top result I have heard of is glmark2-es2-wayland over 1000, but that was with a 1GHZ overclock (possible in .dts)